Boids Simulation

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Using GPU technology to simulate bird flocking behavior.

  • January, 2018

The WebGl Boids Simulation on GPU project involves the creation of a realistic and interactive simulation of a flock of birds (swallows) using Craig Reynolds’ classic Boids algorithm. The project focuses on utilizing the GPU to render and animate the birds in real-time using WebGl technology.

The project includes the modeling and animation of the bird flock, taking into consideration realistic behaviors such as cohesion, separation, and alignment. By leveraging the power of the GPU, the simulation can handle a large number of birds and render them smoothly on the screen.

The main goal of the project is to create an immersive and visually stunning simulation that showcases the beauty and complexity of bird flock behavior. The project also aims to demonstrate the capabilities of WebGl in handling complex simulations and animations on the GPU.

Overall, the WebGl Boids Simulation on GPU project combines the art of modeling and animation with the science of algorithm development to create a captivating and educational experience for users interested in bird flock dynamics.